Online Games

Dirt Bike 2




Description:

In this version you get a chance to test your biking skills on one of the most dangerous rocky terrains around. You should be very careful as you make your way and avoid crashing or hitting any obstacles or you will lose the game. Try to reach the flag at the end of a course to proceed to the next and more challenging level. Try to complete a level in the fastest time possible to score the highest points. Good Luck!

Instructions:

· Accelerate Up arrow Key
· Brake/Reverse Down Arrow Key
· Lean Forward Left Arrow Key
· Lean Backward Right Arrow Key


Motocross

Motocross is a form of motorcycle sport or all-terrain vehicle racing held on enclosed off road circuits. Motocross is derived from the French, and traces its origins to British scrambling competitions. The name "motocross" is a portmanteau derived from the words "Motorcycle" and "Cross Country". BMX, or bicycle motocross, is the equivalent sport for non-motorized dirt bikes.

History

Motocross was first known as a British off-road event called scrambling, which was an evolution of motorcycle trial events popular in the northern UK. The first known scramble took place at Camberley, Surrey in 1924.[1] During the 1930s, the sport grew in popularity, especially in Britain where teams from the Birmingham Small Arms Company (BSA), Norton, Matchless, Rudge, and AJS competed in the events. Off-road bikes from that era differed little from those used on the street. The intense competition over rugged terrain led to technical improvements in motorcycles. Rigid frames gave way to suspensions by the early 1930s, and swinging fork rear suspension appeared by the early 1950s, several years before it was incorporated on the majority of production street bikes.[2] The period after the Second World War was dominated by BSA which had become the largest motorcycle company in the world.[2] BSA riders dominated international competitions throughout the 1940s.[2]
A Maico 360 cc with air-cooled engine and twin shock absorbers on the rear suspension

In 1952 the FIM, motorcycling's international governing body, created an individual European Championship using a 500 cc engine displacement formula. In 1957, it was upgraded it to World Championship status.[2] In 1962, a 250 cc world championship was created.[2] It was in the smaller 250 cc category that companies with two-stroke motorcycles came into their own. Companies such as Husqvarna from Sweden, CZ from the former Czechoslovakia and Greeves from England, became popular due to their lightness and agility.[2] By the 1960s, advancements in two-stroke engine technology meant that the heavier, four-stroke machines were relegated to niche competitions. Riders from Belgium and Sweden began to dominate the sport during this period.[citation needed]

Motocross was introduced to the United States in 1966 when Swedish champion, Torsten Hallman rode an exhibition event against the top American TT riders at the Corriganville Movie Ranch also known as Hopetown in Simi Valley, California. The following year Hallman was joined by other motocross stars including Roger DeCoster, Joël Robert, and Dave Bickers. They dominated the event placing their light weight two-strokes into the top six finishing positions.[3][4]

By the late 1960s, Japanese motorcycle companies began challenging the European factories for supremacy in the motocross world. Suzuki claimed the first world championship for a Japanese factory when it won the 1970 250 cc crown.[5] Motocross also began to grow in popularity in the United States during this period, which fueled an explosive growth in the sport. The first stadium motocross event was held in 1972 at the Los Angeles Coliseum.[6] In 1975, a 125 cc world championship was introduced.[7] European riders continued to dominate motocross throughout the 1970s but, by the 1980s, American riders had caught up and began winning international competitions.[8]

During the early 1980s, Japanese factories presided over a technology boom in motocross. The typical two-stroke air-cooled, twin-shock rear suspension machines gave way to machines that were water-cooled and fitted with single-shock absorber rear suspension. By the 1990s, increasingly stringent environmental laws in California forced manufacturers to develop environmentally friendly four-stroke technology.[citation needed] At the turn of the century, all the major manufacturers have begun competing with four-stroke machines. European firms also experienced a resurgence with Husqvarna, Husaberg and KTM winning world championships with four-stroke machinery.

The sport evolved with sub-disciplines such as stadium events known as supercross and arenacross held in indoor arenas. Freestyle motocross (FMX) events where riders are judged on their jumping and aerial acrobatic skills have gained popularity, as well as supermoto, where motocross machines race on both tarmac and off road. Vintage motocross events have also become popular with riders competing on bikes usually pre-dating the 1975 model year


Organization

Here are a few ideas for how to organize articles. These do not necessarily have to correspond to the actual section headers and divisions, and they are no more than suggestions. Do not try to conform to them if they are not helping to improve the article.

For games:

Lead section: The name of the game in bold italics, release date, platform, and other identifying information go first. Then, a brief summary of the article. Finally, why the game is notable and important; this is the key part of the lead section, because it establishes the main idea that will be carried throughout the article.
Infobox: Contents should adhere to the template documentation, see below for further information.
Gameplay: going over the significant parts of how the game works. Remember not to include player's guide or walkthrough material. The gameplay section should come before the plot section, with the exception of when it would help to simplify the discussion of either section. For example, in Assassin's Creed, the player plays the role of a man in the 21st century experiencing the memories of a long-distant ancestor in the Crusades, with several gameplay elements in place to reflect this double-perception. In this case, describing the plot before the gameplay simplifies the content of each, avoiding repetition between sections.
Plot: if the plot is not too complex, it can be lumped in with the gameplay; otherwise, put it in its own section. If necessary, the section should have subheadings for the story's setting, characters, and story. Avoid trivial details.
History: discuss development, release, impact, critical response, etc. This can easily be several different sections.
Trivia: Such information should be integrated into appropriate areas of the article.
References: Cite sources! If you are unsure what to include for references, game instruction booklets, guides, reviews, and interviews are all good candidates. See sources.
External links: When available, list the company and game website(s) if the company website is separate from the game's website. If it was published in a non-English country first, list the original country's website; in addition, list all relevant websites for English publications. Other sources that do not qualify as reliable sources may be used if they are not on the list of sites to be avoided.

For characters:

Lead section: The name of the character or series (if a group of characters) in bold italics, name of the company and/or designers that developed them, and other identifying information go first. Then, a brief summary of the article. Finally, why the character(s) is notable and important; this is the key part of the lead section, because it establishes the main idea that will be carried throughout the article.
Infobox: Articles on a single character should have a character infobox. Articles on a group of characters should have an infobox omitted.
Concept and design: going over the process in which the character(s) was created and designed.
Appearances: This should list any games or related media that the character appeared in and briefly discuss their role in the game. This section should normally be integrated into the rest of the character section if in a list or article on a group of characters.
Merchandise: This section should be included if the likeness of the character(s) has been used extensively on merchandise and marketing material. Types of merchandise should be include and if possible release dates and regions of the merchandise
Reception: This should detail how the character(s) was received by critics. Criticism about the game itself should generally be omitted as the character(s) is the subject of the article.
Trivia: Such information should be integrated into appropriate areas of the article.
References: Cite sources! If you are unsure what to include for references, game instruction booklets, guides, reviews, and interviews are all good candidates.
External links: When available, list the game website(s). If it was published in a non-English country first, list both the original country's website; in addition, list all relevant websites for English publications. Other sources that do not qualify as reliable sources may be used if they are not on the list of those to be avoided.

For settings:

Lead section: The name of the setting or fictional world in bold italics, name of the company and/or designers that developed them, and other identifying information go first. Then, a brief summary of the article. Finally, why the setting is notable and important; this is the key part of the lead section, because it establishes the main idea that will be carried throughout the article.
Infobox: Most articles on a setting should have an infobox omitted. There are exceptions though.
Concept and design: going over the process in which the setting was created and designed.
In-game content: This should section should be include information about the setting as it applies to the game. Briefly discuss the role in the game and any aspects of the in-game world that is notable and/or an important fact to the game. This section should not contain excessive detail about the game's plot, descriptions about the setting, or game guide information.
Reception: This should detail how the setting or aspects of the setting were received by critics. Criticism about the game itself should generally be omitted as the setting is the subject of the article.
Trivia: Such information should be integrated into appropriate areas of the article.
References: Cite sources! If you are unsure what to include for references, game instruction booklets, guides, reviews, and interviews are all good candidates.
External links: When available, list the game website(s). If it was published in a non-English country first, list both the original country's website; in addition, list all relevant websites for English publications. Other sources that do not qualify as reliable sources may be used if they are not on the list of those to be avoided.

[edit] Naming convention
Main page: Wikipedia:Naming conventions (video games)

Video game naming conventions are designed to complement to Wikipedia's naming conventions, not replace it. In general, use the official English title when available. If multiple ones exist, use the most common. If no English name exists, use the most widely used name from the country of origin.[1]
[edit] Content
[edit] What is appropriate?

Wikipedia is an encyclopedia. Articles on video games should give an encyclopedic overview of a game and its importance to the industry. Readers should be presented with a concise overview of the game's plot and gameplay. It is also important for readers to be able to learn how the game was developed and its commercial and critical reception. Because the encyclopedia will be read by gamers and non-gamers alike, it is important not to clutter an article with a detailed description of how to play it or an excessive amount of non-encyclopedic trivia. A general rule of thumb to follow if unsure: If the content only has value to people actually playing the game, it is unsuitable. Always remember the bigger picture: video game articles should be readable and interesting to non-gamers.

Content that is inappropriate for Wikipedia may find a good home at gaming wikis: Wikia Gaming for general info/trivia, StrategyWiki for walkthrough/strategy/gameplay content, and GamerWiki or Wikibooks Electronic games bookshelf. To propose that an article or section should be copied to a gaming wiki, use the {{Copy to gaming wiki}} tag. See Help:Transwiki on how to move information to other wikis. To simply tag such information for removal, please add the {{gameguide}} tag to the article in question.
[edit] Essential content

Each video game article should include a minimum set of standard elements:

An infobox, completed correctly and appropriately. See the VG Templates for more instructions on how to use the different templates that are used in writing video game articles.
The {{WikiProject Video games}} template placed on the article's Talk page. This lets others know that the article is within the scope of WikiProject Video Games.
A "Development" or "History" section. Specifically for articles about games, it is essential to explain how the game was made. This information is highly useful in constructing articles on fictional aspects within a game as well.
A "Reception" section. This shows the impact that the subject had on the game industry: commercially, artistically, and technologically.
When writing about a game, be sure to categorize it by genre, platform, and year. See Wikipedia:Categorization.

If these essential pieces of information cannot be found in reliable sources, then it may be more appropriate to merge this topic into a parent article.
[edit] Release dates
Shortcuts:
WP:VG/DATE
WP:VG/RELEASE

Release dates for video game should be included as follows:

In the {{Infobox VG}}, release dates should be provided for primarily English-speaking regions, including North America, Europe, and Australia/New Zealand. If the video game is first released in a non-English country, commonly in Japan, then that should also be stated. Region releases (North America, Europe, or even PAL region) are preferred to specific country releases unless there are significant differences in release dates or the game was preemptively banned or restricted from sale in a specific country within the region.[2] Releases in non-English countries should otherwise not be included in the infobox, but if determined to be necessary to include, can be discussed further in the article's body. If the game is available for multiple platforms, group release dates first by platform, then by country. Thus, a game that may come out for the Xbox 360 then later for the PlayStation 3, group all the Xbox 360 release dates under one heading, then all the PlayStation 3 releases under a second. If a remake is covered within the same article as its original game, further group release dates by original and remakes, then by console, then by country. If the game is a same-day multi-platform release, it is not necessary to create separate lists for each platform. Should the number of consoles or remakes become excessively large, consider stating only the first release or primary console within the infobox and summarizing the other release dates within the development section of the article body (such as the case for Lemmings (video game)). Within the infobox, release dates should be provided using the {{vgrelease}} template. Even if this format is not used, do not use flag icons in the infobox, instead, state the region/country by name or by their 2 or 3-letter country codes.
In the article lead, release dates should be summarized to be as general as possible, avoiding specific mention of platform and region releases unless significant. Whenever possible, the release dates in the lead should be summarized to the year of release, or month and year if further applicable. Specific release dates are only necessary for titles where these dates are discussed in further in the article body (such as the release of Halo 3). For example:
A video game released worldwide across all major platforms within a single year but many different dates can be summarized as "released in 2008". If the release period spreads across a year boundary, this can be summarized as "released in 2008 and 2009."
A video game with a later port to a different system can be noted as such. "The game was first released on the PlayStation 2 in January 2008, but later ported to the Nintendo DS and released in October 2008."
In the article's section on "Development", a more detailed explanation of the release schedule can be provided if deemed necessary. As with the infobox, this section should only include English-speaking regions and the non-English region of first release or development.

An article may be written in a specific form of English (American English, British English, etc.); use a date format that matches the version of English that is used in the article. See WP:DATE and WP:ENGVAR for further details. Dates should should not be linked.

Care should be taken in stating release dates. Many commercial gaming sites, such as GameSpot, IGN, and 1UP.com, supply accurate dates, as well as vendor sites such as Amazon.com or GameStop. For unreleased games, vendor sites should not be used as verifiable sources since their date is likely based on their best estimate of when the game is to be out; always look for corroborating statements from reliable sources to confirm these dates. If a general timeframe ("first quarter", "early") or even month is provided, include this before the year, but do not link these terms (see date formatting in the Manual of Style). Avoid the use of seasonal estimate release dates ("winter", "summer") as these have different meanings in different parts of the world. If the game is announced but no release date is given, state this as "TBA".

Keep in mind that some publishers may advertise a "release date", while some may advertise an "in-store date", and some may advertise both. (See Metroid Prime 3: Corruption for an example of both.) Usually, but not always, the "release date" also happens to be the date on which the publisher ships the game to retailers, resulting in an in-store date of between one and three days later. In some cases, the game is shipped out before the release date – this usually happens with large-scale releases where the publisher intends for everyone in a country or region to have access to it at a specific time (midnight launches, etc.). The "release date" should always be used, and the ship and "in-store" dates are almost always irrelevant.

When categorizing an unreleased video game, please add it to Category:Upcoming video games. If the game has a release date that is a full date that contains day, month and year and a citation from a reliable source, then please also add it to the appropriate year category e.g. Category:2011 video games. If the game only has a month and year or a Q4 2011 type date and a citation, please add it to Category:Upcoming video games and Category:Upcoming video games scheduled for 2011. In all other cases just add the game to Category:Upcoming video games.
[edit] Inappropriate content
Shortcuts:
WP:GAMECRUFT
WP:GAMETRIVIA
WP:VGSCOPE
WP:CHEATS

Below is a list of content that is generally considered beyond the scope of information of Wikipedia articles on video games and related video game topics.

Non-notable articles and spinouts: Avoid creating new articles on non-notable topics. A notable topic must receive significant coverage in reliable sources that are independent of the subject. A smaller article should only be split from a larger topic if the new article would itself be notable.

Based on: Wikipedia's general notability guideline, and Wikipedia's guideline to avoiding unnecessary splits

Numerous short articles: One large article usually provides better organization and context for a topic. Don't create multiple small articles when one larger compilation will do. The ideal article is neither too large nor too small.

Based on: Wikipedia's guideline on article size

Detailed instructions: Saying that a character can jump, shoot, and drop bombs is helpful to understand the game, but avoid explaining button combinations or cheat codes.

Based on: Wikipedia is not a manual, guidebook, or textbook: Instruction manuals

Strategy guides and walkthroughs: Basic strategy concepts are helpful to understand the game, but avoid details about how to solve puzzles and defeat certain foes.

Based on: Wikipedia is not a manual, guidebook, or textbook: Instruction manuals

Excessive fictional details: A concise plot summary is appropriate to cover a notable game, character, or setting. Information beyond that is unnecessary and should be removed, as articles should focus on the real-world elements of a topic, such as creation and reception.

Based on: Wikipedia is not an indiscriminate collection of information: Plot summaries, and Wikipedia's policy on undue weight

Lists of gameplay items, weapons, or concepts. Specific point values, achievements and trophies, time-limits, levels, character moves, character weight classes, and so on are considered inappropriate. Sometimes a concise summary is appropriate if it is essential to understanding the game or its significance in the industry.

Based on: Wikipedia is not an indiscriminate collection of information: Plot summaries, Wikipedia is not a manual, guidebook, or textbook: Instruction manuals, Wikipedia is not a directory and Wikipedia's policy on undue weight

Cost: The purchase cost of games, products, or subscriptions, including point values for online services, should not be included in articles, unless the item's individual cost is particularly noteworthy.

Based on: Wikipedia is not a directory: Sales catalogs

Rumors and speculation: Speculation about future games, or rumors about content within a game, should not be included.

Based on: Wikipedia is not a crystal ball, Wikipedia is not a repository of original research or original thought

Exhaustive version histories: A list of every version/beta/patch of a game is inappropriate. Consider a summary of the game's development instead.

Based on: Wikipedia is not a directory, Wikipedia's guideline on lists

Cast lists: Generally speaking, a list of the actors providing voices for video game characters is not appropriate. Exceptions to the rule would be games where the voice cast is particularly notable, such as actors reprising their roles in a video game translation of a movie, as in the case of X-Men Origins: Wolverine. In this case the character cast follows the general standard for listing a movie cast, with minor adaptations for the game's article. However, if characters are listed in a table, cast should not be listed separately. If actors/actresses must be added to the article, typically they should be done in the article prose, and generally in the development section.
Unofficial translations: Unless they are mentioned by independent reliable sources, unofficial translations should not be mentioned. If they are mentioned by such sources, they can be mentioned, although one should try to avoid linking to the website's page if at all possible in order to reduce any potential copyright violations.

If the unofficial translation's website's page is necessary for verification of certain details, it may be used so long as it doesn't link to or host an image file for a commercial game. If it does, use of an archived version from an internet archive like Wayback Machine is acceptable.

Based on: Wikipedia is not a manual, guidebook, or textbook: Instruction manuals

These standards have been developed in accordance with fundamental Wikipedia policies and guidelines and reflect the consensus of the community. All editors should understand and follow these standards, though they should be treated with common sense and the occasional exception.